A growing root comes out from a point you can see on the ground, constricting a creature within 10 feet from the chosen point. The creature must succeed on a Strength saving throw or take 1d6 bludgeoning damage and become trapped. A trapped creature at the start of its turn must make a Strength (Athletics) or a Dexterity (Acrobatics) check against your spell DC, on a fail that creature becomes restrained for the duration of the spell, on a success the spell ends. A huge or larger creature makes the save and checks to free itself from the roots with advantage.
A creature within 5 feet of the root can help a trapped creature using an action to make a Strength (Athletics) check, or can attack and destroy the root making a melee attack, against your spell DC, ending the spell on a success.
The spell grows more than one root out from the same point when you reach higher levels: two roots at 5th level, three roots at 11th level, and four roots at 17th level. The roots can constrict the same target or different ones. If a creature is affected by more than one root, it receive damages for every root constricting it and a successful save or check ends the spell on that creature, regardless the number of roots constricting it.
* - (A seed from an old oak tree)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/1/2020 10:13:26 PM
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18
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1
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1.0
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Coming Soon
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5/1/2020 10:17:37 PM
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13
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0
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1.2
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Coming Soon
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