Level
1st
Casting Time
1 Action
Range/Area
15 ft.
(15 ft. )
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning
You slam the ground in front of you, sundering the ground in two. Each creature in a 15-foot cube originating from you must make a Dex save (DC 8+Strength Modifier+Proficiency). On failure, a creature take 2d8 bludgeoning damage and is knocked prone. On success, the creature takes half damage and isn't knocked prone. Each additional slam used after the first causes one point of exhaustion. Also if the terrain is breakable, it is destroyed and becomes difficult terrain.
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