White Magic is a sentient and impartial force, with limitless potential- and you have learned to unleash that energy. A judgement bolt of White Magic appears and impales your foe, dealing grievous damage to it.
Before targeting a creature, you can choose to Overchannel this spell, suffering one level of Exhaustion to expend one of your other unused spell slots to increase the damage dealt by 1d10. Choose one enemy in range. It must make a Wisdom save and Constitution save and pass both, or else it takes 4d10 damage of every type it is vulnerable to, or 8d10 Lightning damage if it has no vulnerabilities(this Lightning damage ignores resistances and immunities), and the target becomes prone and paralyzed for one round. If the target succeeds on its saves, it takes 2d10 damage of a single type it is vulnerable to, or 4d10 Lightning damage if it has no vulnerabilities. If the target was damaged by this spell, every enemy that can see and hear you and the target becomes frightened for one round. If you cast this spell while exhausted, your current levels of exhaustion double.
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