Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
3 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect
Give your enemy dopamine deficiency. It last 3 round, when the spell effect is on a living creature, that creature's dopamine level will go down by 90% and that creature must roll an int check before any action to see if it is smart enough to get over the low dopamine levels, if it fails then it can't do that action, but if it successes then it can do that action. When the caster cast the spell on a creature, it must do a dex check, if fails then the spell hit, if it successes then the spell doesn't hit.
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