School: Chronomancy (Evocation)
(Intended for use with the Chronomancer subclass)
This cantrip generates a tiny cloud of tachyons which pass through part of the target. This particle cloud disrupts time and space as it impacts the target.
Make an attack roll against the target's AC. On a hit, the target takes 1d6 minus 1d4 damage as they simultaneously age, decay, rejuvenate, warp, and shear at the point of impact. This damage counts as Force, Necrotic, and Slashing (ignore resistance and immunity if any of these types are exempt, and trigger vulnerability if any of these types qualify).
If the value of the d4 is greater than the total value of the d6 dice, then the net effects of all the random rejuvenation is beneficial, and the target is healed the difference.
On a critical hit, do not roll the d4.
At Higher Levels:
This spell’s damage increases by 1d6 when you reach 5th level (2d6 minus 1d4), 11th level (3d6 minus 1d4), and 17th level (4d6 minus 1d4).
This spell is an original work.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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5/3/2020 4:31:35 AM
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13
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2
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1
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Coming Soon
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5/3/2020 4:46:15 AM
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11
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6
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1.1
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Coming Soon
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A full list of 50+ Chronomancy spells, plus related monsters, items, backgrounds, etc, can be found in the comments of my Chronomancer (Wizard) subclass here.
https://www.dndbeyond.com/subclasses/6582-chronomancer
Chronomancer, Version 2 - [https://www.dndbeyond.com/subclasses/522102-chronomancer]
Not to be rude but.. what is the benefit to using this spell other then its a bonus action?
Hi Zikeny,
It's extra damage, basically. And it's fun in a flavor sense. I use this spell a lot in our current game, with reliably enjoyable results.
The point primarily is that it's a Bonus Action attack spell that takes no spell slots, so at lower levels for some calculated amount of risk, it's free extra damage. At higher levels, there is no longer any risk: the Cantrip eventually grows to the point where you are guaranteed never to have negative results (the minus 1d4 never increases, only the plus d6 goes up as you level). It will still always deal less damage than any other Cantrip you might take, but it's damage dealt IN ADDITION to any other weapon or spell you spend your Action on.
I added risk to this Cantrip and reduced its total damage output compared to other attack Cantrips, and it still might be a little overpowered, to be honest. Never underestimate the effects of the action economy: If on average this spell deals 1/2 as much as a standard attack Cantrip, and you don't have something more effective to spend your Bonus Action on, then taking and using this Cantrip is basically the same thing as gaining 1/2 an extra turn each turn.
I hope that answers your question. Let me know what you think about it if you decide to try it out :)