When using this spell, your body, or the body of one willing creature, is filled with divine energy. Whatever weapon you have equipped is engulfed in a pulsating aura and your body begins to glow like the Sun. You can add 1d6 radiant damage to any successful attacks made with that weapon while the spell is active. Wings sprout from your back and extend 10 feet out in each direction. If any enemy scores a hit on you, they must make a constitution saving throw or be blinded for 1 round. As a 5th level spell, your wings can add 2 points to either your or two allies armor classes so long as they are within 10 feet of you. The number of rounds you can stay in this form is equal to the spell's level.
* - (An eagle's feather and a diamond worth 500 gold coins. )
Level
3rd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
Comments