You tap into the knowledge of the genius clockwork mechanics and scientists to create a device that was never supposed to exist. This device was used only twice and both times in the war against the Eastern lands. You assemble somewhere within a mile of yourself a machine capable of using the energy created by splitting apart the smallest parts of material existence to create an explosion unforeseen to most living objects. Each creature in an 80-foot-radius sphere centered on the point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 poison damage on a failed save, or half as much damage on a successful one.
The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.
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