Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
You rewrite a contract to fit your needs. You gain benefits of either Allied or Axis forces. You gain the following benefits until the spell ends:
- You are immune to fire and poison damage (Allied) or radiant and necrotic damage (Axis).
- You are immune to the poisoned condition (Allied) or the charmed condition (Axis).
- Imperial Eagle wings appear on your back, giving you a flying speed of 40 feet (Axis) or you gain the ability to move through the water like a mighty fleet, giving you a swimming speed of 60 feet (Allied).
- You have a +2 bonus to AC (Axis).
- All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls (Allied).
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks (Axis).
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