You call upon the wrath of the elemental plane of fire, summoning a cloud of flaming blades that swoop down from the heavens towards a point that you can see within range. All creatures caught within a 20 foot radius, 60 foot high cylinder centered on the point you chose, must make a dexterity saving throw. On a failed save, a creature takes 3d12 fire damage or half as much on a successful one. Additionally, after the barrage of fiery blades strike the ground, they erupt into haze of thick black smoke that spreads into the air and around corners, shrouding creatures in a cloud of smog. The area within 20 feet of the point you chose, becomes heavily obscured until the end of your next turn at which point, the smoke vanishes, dispersing into the air.
At Higher Levels.
For each slot you use above 4th, the damage increases by 1d12.
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