Level
3rd
Casting Time
1 Action Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Special 8 Hours
School
Conjuration
Attack/Save
None
Damage/Effect
Movement (...)

You summon a spirit that assumes the form of an ordinary horse within 10 feet of you. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type.  This spell does not summon any tackle, only the spirit itself.

The spirit will act as a horse in all ways for 8 hours.  After this time expires anything on or connected to the horse will drop to the ground.

When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

If you cast this spell using a spell slot of 4th level or higher you can summon an additional horse per level.  The extra material components consumed would also increase per level. (Your GM may allow you to cast the ritual at a "higher level") 

* - (Standard feed for a hourse for 1 day, or several apples which the spell consumes)

Spell Tags: Summoning Movement Utility

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Mazeofmind

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