Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Restrained

You cause magical chains to spring from the walls and ensnare your foes.  Chose a point you can see within range.  This point must be on a solid surface, such as a floor or wall.  One creature of your choice within 20 feet of that point must make a Dexterity saving throw or become restrained by the chains.  While restrained, the creature cannot be moved more than 20 feet from the point you chose.  While a creature is restrained in this manner, you can use your bonus action to cause the chains to drag them up to 10 feet towards the anchor point.

The chains cannot be broken or removed and last until they are dispelled or the spell ends.   If the creature makes its save, or escapes later, the chains will continue to exist until they are dispelled, or you dismiss them as a bonus action.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 20 feet of the anchor point when you target them.

 

* - (a 5ft piece of chain worth 10gp, which the spell consumes)

Previous Versions

Name Date Modified Views Adds Version Actions
5/4/2020 9:24:57 AM
6
0
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Coming Soon

Spell Tags: Control Utility

Available For: Bard (Legacy) Wizard (Legacy)

TheSweetMan

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