You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet.
You must create the pit on a horizontal surface of sufficient size.
Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material.
Any creature standing in the area where you first conjured the pit must make a Dexterity saving throw to jump to safety in the nearest open space.
Additionally any creature within 5ft of the pit's edge must make a Dexterity saving throw with advantage to avoid sliding into the pit by jumping to safety.
Creatures subjected to an effect intended to push them into the pit (such as shove) do not get a saving throw to avoid falling in if they are affected by the pushing effect.
The DC for any saves or ability checks to avoid or escape the pit (such as Athletics to climb out) are equal to the caster's Spell Save DC.
Creatures who fall into the pit take falling damage as normal.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, for each slot level above 2nd: the duration increases by 1 round, the depth increases by 10ft (to a maximum of 30ft), and the range increases by 20ft.
* - (miniature shovel costing at least 10 gp)
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