A small, green globule forms above your hand, bolting out to a point of your choosing within range. Once there, the globule expands in a flash of sickly, green light, bursting and splashing a viscous, yellow-green liquid in a 20' radius sphere. Each creature in range must make a Dexterity saving throw, taking 6d6 acid damage on a failed save, or half as much damage on a successful one. Additionally, any creatures who fail to save are blinded for one round as the acid sears their eyes.
Any creature that remains in or enters the affected area will take 1d6 acid damage each round. This effect lasts one minute before the acid neutralizes and dissipates.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (a bit of tar mixed with vinegar)
Comments