You call forth an undead servant. Choose an area of water, wet soil, or sand that fills a 10-foot cube within range. A Deadeye Captain to the area you chose appears in an unoccupied space within 10 feet of it. For example, a captain emerges with a big torrent of rising water, or a captain rises up from the ground. The captain disappears when it drops to 0 hit points or when the spell ends.
The captain is friendly to you and your companions for the duration. Roll initiative for the captain, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the captain, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the captain doesn't disappear. Instead, you lose control of the captain, it becomes hostile toward you and your companions, and it might attack. An uncontrolled captain can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the captains' statistics.
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