Squirming, green tentacles burst from the spellcaster's hand and streak toward a single target within range. The tentacles quickly attempt to wrap around the target and begin squeezing and restraining.
The creature must succeed on a Dexterity saving throw or take 3d8 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn and is already restrained by the tentacles takes 2d8 bludgeoning damage and gains a level of exhaustion.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against the caster's spell save DC. On a success, it frees itself.
The tentacles can be attacked by another creature. The tentacles have AC 16 and resist bludgeoning and piercing damage. The tentacles have 50 HP. If the tentacles are destroyed, the caster must make a DC 10 CON save or be stunned until the end of the caster's next turn.
* - ((a piece of tentacle from a giant octopus or a giant squid) )