The caster needs to throw DC 12 in order for the cast to succeed. On succes a hand made out of thorned vines will attempt to grab the target. The target can use it's weapon and fire to destroy the vines or it can also dodge the hand (dc 9 dexterity save) once it is about to grab them, this maneuver leaves the hand confused for 1 turn.
If the vines manage to grab the target. The target loses 15 feet movement speed. It would still be capable of movement, but takes 1d4-1 damage upon doing so. (On a critical damage fail, the creature will instead get healed by 1 point.) If the cast critical fails, the thorned hand will still appear, but it will be purple in color and heal the targeted creature for 1d2-1 for 3 turns before ******* off. If the one who is caught by the vines attempts to break it they will need to roll a 6 or higher on their to hit and do atleast 3 points of damage, If the one who has been caught or they don’t deal enough damage they will take 1d4+1 piercing damage
Previous Versions
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5/7/2020 8:56:17 AM
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Coming Soon
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