Level
4th
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

Speaking the words of necromantic magic laced with evocation you conjure before yourself 3 volatile zombies. They act on the same turn you cast this spell on your initiative count and can follow simple mental commands, given as part of your action.
When a volatile zombie is killed it releases a burst of necromantic energy, dealing 4d6 necrotic damage to all creatures within reach of the zombie. A creature may attempt a Constitution saving throw for half damage.
The statistics of the volatile zombie are identical to that of a normal zombie except the volatile undead have 1 hit point, do not defend themselves, and have no Zombie Fortitude. A volatile zombie may detonate itself as an action and always detonates when reduced to zero hit points.
The spell ends when all zombies are destroyed or when the duration expires. If you cease concentration early or the duration expires the remaining zombies immediately detonate on their turns.

At Higher Levels: You may summon an additional volatile zombie for every two spell levels above 4th.

Available For: Cleric (Legacy) Wizard (Legacy)

Innertt

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