Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

As you cast this spell your form begins to mutate and change rapidly, gaining new capabilities. Choose three features from below. Some features can be chosen multiple times in place of a different feature. The effect of choosing a feature multiple times is listed in its description.

Claws: You gain a melee claw attack that deals 1d6 slashing damage. Choosing this feature again increases the damage by 1d6. The claw attack is considered finesse.
Quills: You gain a ranged quill attack that deals 1d6 piercing damage. The quills have a range of 30/90. Choosing this feature again increases the damage by 1d6.
Muscle: Your Strength score becomes equal to your spellcasting ability score minus 2. Choosing this feature twice makes your Strength score equal to your spellcasting ability score.
Form: Your Dexterity score becomes equal to your spellcasting ability score minus 2. Choosing this feature twice makes your Dexterity score equal to your spellcasting ability score.
Jaws: You gain a melee bite attack that deals 1d8 piercing damage. Choosing this feature again increases the damage by 1d8.
Tendrils: You gain a melee tentacle attack that deals 1d4 bludgeoning damage and grapples a hit target. Choosing this feature again increases the damage by 1d4.
Hide: Your armor class equals 13 + Dexterity modifier. Choosing this feature twice sets your armor class equal to 14 + Dexterity.
Large: Your size increases to large and your natural reach becomes 10 feet.
Small: Your size changes to small and you may move through the squares of hostile creatures as if they were difficult terrain.
Chitin: Your armor class equals 17. Choosing this feature twice sets your armor class equal to 18.
Wings: You gain a fly (hover) speed of 30 feet. Choosing this feature again gives you a fly speed of 30 feet.
Hooves: You gain a land speed of 40 feet.
Eyes: You gain Darkvision out to 60 feet. Choosing this feature twice gives you Darkvision out to 120 feet.

At Higher Levels: You may choose an additional feature for every spell level above 3rd.

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Innertt

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