You spin a circle of dangerous winds that swirl around you. Creatures within 30 feet of you are buffeted by fast winds and an ethereal force, however; those within 5 feet of you exist in the eye of the storm and are unaffected. Creatures who enter the area for the first time on their turn or start their turn in the wind take 4d8 thunder damage on a failed Dexterity saving throw. Small projectiles like arrows and crossbow bolts are automatically deflected if they travel though the vortex. Firearm projectiles attack with disadvantage and large projectiles like ballista bolts and massive boulders are unaffected. The vortex extends 90 feet upwards and is clearly visible as the storm picks up dirt and other small objects.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher the damage increases by 1d8 for every level above 5th.
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