You weave together threads of chaos to create a sword of undulating colored light in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It has the finesse, light, and thrown properties (range 20/60).
On a hit, the target takes 2d8 damage. Choose 1 of the d8s.
The number rolled on that die determines the attack’s damage type, as shown below.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 10 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 2nd.
Previous Versions
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5/2/2020 6:55:34 AM
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14
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5/8/2020 7:07:46 AM
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17
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