You select an animal (for example, a lion) or image (such as a shining sword) or an ideal (such as honor) and associate it with a specific individual. Each creature within the spell's range must make a Wisdom saving throw. Each creature that fails the saving throw associates the person with the animal, image, or ideal for the duration of the spell. A positive association increases the starting attitude of those around the affected target by one step; hostile becomes indifferent, indifferent becomes friendly. Likewise, a negative association decreases the starting attitude by one step.
At Higher Levels. When you cast this spell using a spell slot of 5th-level or higher, the duration of the spell increases by 1 day per spell level above 4th.
* - (a sketch of the target)
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