Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
5 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
You attempt to dazzle a creature you can see within range. It must make a Charisma saving throw. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is infatuated with you. When the spell ends, the creature knows it was charmed by you. On a successful save the creature must make a Wisdom saving throw. If it fails that saving throw, it is blinded until the start of your next turn.
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