Level
2nd
Casting Time
1 Bonus Action
Range/Area
100 ft. (5 ft.2)
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control

You call out a single specific creature that you believe to be in 100 ft. and throw your hat/glove down in front of you.  You can call out by name, race, or even "invisible guy".   The closest creature that believes you might be talking to them must make a Wisdom Save.  If they fail, while inside the range and duration of the spell, then they must use their move action to stand by your hat/glove, and can not use a disengage or dash except to come towards the hat/glove.  They can use their action however they choose - including spells, such as Teleport or Tree Stride to instantly move out of range, but not Fly or other spells that involve using a move action.

Attacking them does not break the spell.

Anyone that makes their save,  is immune to this spell for 24 hours.

* - (A fine silk hat or glove, worth at least 100 gp )

Spell Tags: Control

Available For: Bard (Legacy) Ranger (Legacy)

Mog_Dracov

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