Roll 1d4 and touch a weapon. If the roll is 1, the blade begins to glow until dispelled. It casts bright light for 5ft, and dim light for 30ft. If you roll a 2, then the 30ft around you becomes dim light. If you are already in dim light, the 30ft around you becomes dark. If you are in darkness already, those with dark vision can no longer see in 30ft around the blade. If you roll a 3, your blade begins to smoke. All attacks with the blade deal an extra 1d6 fire damage. The blade can be used as a source of heat. If you roll a 4, any thing hit by the blade must make a charisma saving throw (DC 13). If they fail, they are charmed for the duration of the spell. If they succeed, they get advantage on all attacks and ability checks on you for the duration of the spell. This spell cannot be cast on items that do not deal piercing or slashing damage.
Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V
Duration
30 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Comments