A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of holy or unholy energy. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 5d8 radiant damage if the total is even or necrotic damage if it is odd on a failed save, or half as much damage on a successful one.
If the blast did radiant damage, the next attack roll made against targets that failed the Dexterity saving throw before the end of your next turn have advantage, thanks to the mystical dim light glittering on the targets until then.
If the blast did necrotic damage, all the natural vegetation in the radius of the attack withers and dies, and liquids in open containers are poisoned.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (a prayer rosary)
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