Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Foreknowledge
By touching a willing, wounded creature, you gain a mental image of what inflicted the injury (a specific person, monster, trap, and so on). If the victim didn’t see what wounded him or her, you must make a successful DC 10 Wisdom (Medicine) check to gain specific information; if the check fails, you learn only the general type of the attacker (beast, fiend, monstrosity, etc.).
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