Level
4th
Casting Time
1 Action
Range/Area
Sight 60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

A creature of your choice that you can see within range become nauseatingly dizzy and perceives the room spinning around them if this spell affects it. The target must succeed on a Wisdom saving throw or half their movement halved and it has disadvantage on weapon and spell attack rolls for the duration. If they target chooses to move on their turn, they must make a Dexterity saving throw or fall prone, becoming incapacitated and unable to stand up for the duration.

At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

* - (powdered iron and a peanut)

Spell Tags: Control Debuff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

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