Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

you assume the form of the same or different race then the one you currently are roll 1d100 to decide the race you turn into.

1- 4 = half elf

5 - 9 = wood elf

10 - 14 = high elf

15-20 = mountain dwarf

21 - 25 = hill dwarf

26 - 45 = human

46 - 48 = gnome

49 - 50 = tiefling

51 - 52 = air genasi

53 -54 = earth genasi

55 - 56 = fire genasi

57 - 58 = water ganasi

59 - 68 = you chose

69 - 74 = halfling stout

75 - 78= halfling lightfoot

79 - 83 half-orc

84- 86 = aasimar

87-89 = bugbear

90-92= firbolg

93-95 = kenku

96-98= lizardfolk

99 = tabaxi

00= triton

at higher levels. if you cast this spell using a 7th level spell slot you choose out of any race and you don't roll the d100

* - (a bit of flesh of the race you want to turn into)

Spell Tags: Shapechanging

Available For: Druid (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Suanu

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