You channel the magic energy within and build the molecules to summon 1d4 Spiders in a unoccupied space within range with the spiders 2 feet apart from each other if more then one spider is summoned. The spider(s) disappear into a puff of black smoke once the spells ends or the spider drops to 0 hit points.
The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.
At Higher Levels. The number of dice increases by 1 for every spell level above 1st.
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