Level
1st
Casting Time
1 Action
Range/Area
30 ft. (15 ft. )
Components
V, S
Duration
2 Rounds
School
Evocation
Attack/Save
None
Damage/Effect
Healing

A Circle will be summoned and any creature inside the circle after the caster's turn ends will be healed for 1d6+ your spellcasting modifier. Upon using this spell, all action points are used up and will not allow for any more actions, moving is still permitted given if you have any movement left. Use of any magical item that increases spell casting will make this spell more powerful, and 1D8s will be rolled instead of 1D6, such as a Paladin's Holy Symbol.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d6. This spell can have its duration increased to 4, however with each 1 increase to duration, a saving throw is required. 1D20 must be rolled based on your spellcasting modifier. Intelligence, Charisma, etc. Upon success of saving throw((success is 13+)), Duration will increase by 1. Failure of a saving throw will default the duration to 2, and your character will be dealt 5 HP of damage. If your character is at or below 5HP and fails a saving throw, the spell will be canceled and you will be placed in the DBNO state. 3rd level+ does not increase the limit of the duration past 4. 

 

Spell Tags: Healing

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Life Domain (Legacy) Warlock (Legacy) - The Celestial (Legacy)

Scootbreon

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