Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect

(School of Invention Prerequisite)

You discovered a way to make better use of the Arcanomechanical Armor by instilling it with your own pool of arcane power,When you cast this spell you empower the armor your to gain resistance to 1 physical damage type (Slashing,Bludgeoning,or Piercing)

With an added 2nd level spell slot you can add an elemental damage type (Fire,Cold,Acid,Poisen,Lightning,or Thunder)this elemental resistance replaces your resistance to Force damage.

•2nd level and higher you can choose one of the damage type,any level higher than 2nd all the way up to 6th level you can only have 2 physical resistance and 3 elemental resistance at one time at 6th level.

 -Any ideas to fix this up,I just thought the school of invention armor needed a more unique and special feel.

* - ((Arcanomechanical Armor))

Available For:

Fallen2000