Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
M *
Duration
Concentration 1 Round
School
Evocation
Attack/Save
None
Damage/Effect

Description

You create a vibration in the weave, powerful enough that it sends you forward at a speed the naked eye can't comprehend. While using the spell, time around you slows down as you unsheathe your blade, slash, then sheathe it again, with a clean cut all the way through, no blood on your blade, and your enemy collapsed in front of you.

Casting

You have to have your blade in hand, but at the same time have it sheathed or be in a stace as if you're about ti pounce at your target . You have to be at most 10 feet away from your target, and once used, you are an equal distance from the target as you started. If you were 5 feet away, you end up 5 feet away after you've cast the spell. The spell itself gives an extra 2d8 to your attack, and the total damage is the damage rolled for your weapon as well as the spell. After its been cast, a thunderclap that can be heard in a 30 ft. radius is produced.

* - (Any melee weapon with a blade)

Previous Versions

Name Date Modified Views Adds Version Actions
5/12/2020 2:54:55 PM
2
1
1
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

DrgnLrd

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