Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Utility

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
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At 5th Level. When creating lights with this spell, you can choose any number of them to shed bright light in a 10-foot radius and dim light for an additional 10 feet. You can also combine the lights into one glowing vaguely bestial form of Medium size.

At 11th Level. When you cast this spell, or as an action, you can attach one light to an object or creature within range. If the target is an unwilling creature, make a ranged spell attack. On a hit, the light safely attaches to the target. A light attached in this way moves with the target for the spell's duration, can no longer be moved by you, and it does not wink out if it exceeds the spell's range or 20 foot range of another light. A creature can use an action to destroy one such light.

At 17th Level. You can create up to six lights, and you can combine the six lights into one glowing vaguely humanoid or bestial form of Large size.

* - (a bit of phosphorus or wychwood, or a glowworm)

Previous Versions

Name Date Modified Views Adds Version Actions
5/12/2020 6:53:43 PM
11
1
1
Coming Soon

Spell Tags: Utility

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Vaesive

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