You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
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At 5th Level. You can choose to gain a +5 bonus to your next attack roll against the target, instead of gaining advantage. Additionally, the attack ignores half and three-quarters cover. The spell no longer requires concentration.
At 11th Level. The spell's effects last for 1 minute or until you make your first attack against the target. You also learn the target's lowest saving throw between Strength, Dexterity, and Constitution.
At 17th Level. When you cast this spell, you can choose another creature within range to receive its benefits in addition to yourself.
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Posted May 12, 2020Evolving Cantrips created by /u/Craios125 (AKA) Yoonki#7514