Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Concentration
10 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)
You place a curse on a creature that you can see within range. On each of your turns until the spell ends, starting this turn, you add one special die called a doom die to a pool of dice. When the spell ends, the target must make a Wisdom saving throw. On a fail, the target takes an amount of force damage equal to the pool of doom dice, or half as much on a successful save.
At higher levels
The doom die changes when you cast this spell at higher levels. The die becomes a d6 at 2nd level, a d8 at 3rd level, a d10 at 4th level, and a d12 at 5th level.
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Posted Jun 16, 2020this is very nice spell thank you falcon very cool