After casting this spell you can target up to five creatures within 10ft of you and open their minds. Each willing creature gains the ability to pull memories, ideas, or messages from their mind as an action as per the Encode Thoughts cantrip. Any other creature currently under effects of this spell from the same caster can then implant the thought strand into their own head experiencing that memory, idea, or message for themselves.
If this spell is cast on a creature that is unwilling they can make a Charisma saving throw. On a failed save the caster can forcefully extract a memory, idea, or message as per the Encode Thoughts cantrip. This thought strand is the surface most thought of the creature. You can then as an action extract another memory for the duration of the spell. You can make an Insight (Wisdom) check opposed by a Deception (Charisma) check to target a specific memory or though to extract from the creature. After you have extracted 3 thoughts in this way the spell ends.
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