You create a small hot flame an inch long at the tip of your index and middle fingers. It is hot enough to melt most metals and, including Iron, Steel, Copper, Silver, Gold, and can melt and shape the metals precisely. It cannot melt Mithral at level 0.
This spell is meant for utility, but can be used offensively. Make a melee attack against a creature of your choice. On a hit, this spell deals 1D4 Fire damage. If you hit that creature consecutively in the same spot, a permanent scar will form.
This spell can target more objects at higher levels. At first level, the flame grows by another inch and can target stone and other weaker materials like it would metal, and the damage increases by 1D4 (2D4). At second level, the flame becomes white hot, sheds dim light for 5 ft, and can target Mithral and other metals weaker than Mithral, and the damage increases by another 1D4 (3D4). At third level, the flame grows another 2 inches and makes the surrounding 10 feet around the caster smell of ozone, sheds bright light for 5 ft and dim light for another 5 ft, and can target any non-biological material; in addition, the spell's damage increases by 1D4 (4D4) and when used as an offensive spell has a 25% chance of permanently reducing the target's hit point maximum by 5.
* - (A bit of copper wire and sulfur)
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Posted May 13, 2020Should I redact the higher level options?