Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

A ball of light flashes from your finger to an unoccupied point in space you choose within range which then sparks into a field of pulsating electric charge which lasts for the duration. Each creature within a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 2d8 lightning damage on a failed save, or half as much damage on a successful one. A creature takes the same damage when it enters the sphere for the first time on a turn or ends its turn there. The field spreads around corners. If a creature is struck by 3 or more fields within the same turn they must succeed on a Constitution saving throw against your spell save DC or be stunned until the beginning of their next turn.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the spell creates one more sphere for each slot level above 2nd.

* - (A pinch of pocket lint)

Spell Tags: Combat

Available For: Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

ChathamC

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