You conjure a portal linking an unoccupied space you can see within range to a location on a random plane of existence. The portal is a circular opening of 10 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.
When casting the spell roll a [roll]1d100[/roll] and the following effect happen.
|
D100 |
EFFECT |
|
01-05 |
You open an unstable portal to another universe through the astral sea and destroying all magic items going through the portal |
|
06-10 |
You open a protal to the astral sea |
|
11-20 |
You open a portal to the Feywild |
|
21-50 |
You open a portal to a random place in the matherial plane |
|
51-60 |
You open a portal to the Shadowfell |
|
61-65 |
You open a portal to the elemental plane of fire |
|
66-70 |
You open a portal to the elemental plane of water |
|
71-75 |
You open a portal to the elemental plane of air |
|
76-80 |
You open a portal to the elemental plane of earth |
|
81-82 |
You open a portal to Elysium |
|
83-84 |
You open a portal to Mount Celestia |
|
85-86 |
You open a portal to Mechanus |
|
87-88 |
You open a portal to The Nine Hells |
|
89-90 |
You open a portal to Hades |
|
91-92 |
You open a portal to The Abyss |
|
93-94 |
You open a portal to Limbo |
|
95-96 |
You open a portal to Arborea |
|
97-98 |
You open a portal to the Far Realm |
|
99-100 |
You chose where the portal open on the plane of your choice |
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains, if it happen you automatically gain the equivalent of rolling 1-5 on the d100.
Casting this spell as a ritual allow you to roll twice and chose which result you want to use.
* - (An extraplanar item worth 4,000 gp)
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