Level
7th
Casting Time
1 Minute Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

You conjure a portal linking an unoccupied space you can see within range to a location on a random plane of existence. The portal is a circular opening of 10 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.

When casting the spell roll a [roll]1d100[/roll] and the following effect happen.

 

D100

EFFECT

01-05

You open an unstable portal to another universe through the astral sea and destroying all magic items going through the portal

06-10

You open a protal to the astral sea

11-20

You open a portal to the Feywild

21-50

You open a portal to a random place in the matherial plane

51-60

You open a portal to the Shadowfell

61-65

You open a portal to the elemental plane of fire

66-70

You open a portal to the elemental plane of water

71-75

You open a portal to the elemental plane of air

76-80

You open a portal to the elemental plane of earth

81-82

You open a portal to Elysium

83-84

You open a portal to Mount Celestia

85-86

You open a portal to Mechanus

87-88

You open a portal to The Nine Hells

89-90

You open a portal to Hades

91-92

You open a portal to The Abyss

93-94

You open a portal to Limbo

95-96

You open a portal to Arborea

97-98

You open a portal to the Far Realm

99-100

You chose where the portal open on the plane of your choice

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains, if it happen you automatically gain the equivalent of rolling 1-5 on the d100.

Casting this spell as a ritual allow you to roll twice and chose which result you want to use.

 

* - (An extraplanar item worth 4,000 gp)

Spell Tags: Teleportation

Available For: Wizard (Legacy)

silverman

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