Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You weave a thread of magic that can manipulate machinery. When you cast this spell, you target a mechanical object which can fit into a 10 ft. cube. The object magically malfunctions,  and you can choose an effect from the list below to cause to the targeted object:

  • You short out electrical/magical components, causing the item to stop working
  • You rearrange the components of the machine, causing it to take a different action than intended when used
    • When you use this effect, you can choose to have the machine activate a random effect, determined by a dice roll of which is a size corresponding to the number of effects the machine can produce
  • When the target object is a firearm, you can cause it to misfire
  • When the target object is a Construct type creature, they must make a constitution saving throw,  taking 4d8 force damage on a failed save, or half as much on a successful one.

The result of these effects as well as any additional effects are determined by the DM.

When casting this spell at higher levels, the maximum size of machinery affected increases by 5 ft. per level higher than one,  you can affect one more object per level higher than one, and the damage dealt to Construct type creatures increases by 1d8 per level higher than one.


 

* - (A bobby pin or similar item and a machine to target)

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Shadowlord95

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