A wave made up of sheets of roaring flame appears in a location you choose within range. The wave consists of three lines of fire 25 feet long. Each creature in the area must make a Dexterity saving throw. It takes 1d8 fire damage on a failed save, or half as much damage on a successful one.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.
When cast at 3rd or higher level the damage dice becomes a d10 and shoots a 4th line. When cast at 6th or higher level the damage dice becomes a d12 and shoots a 5th line. When cast at 9th level the damage dice is a d20 and shoots 8 lines of fire..
For every level after 1st the damage gains 1 dice and the lines of fire become 5 feet longer per level.
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