Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Target one creature within range, it must make a wisdom saving throw, on a failure, that creature is moved to the point in which they started their last turn, or the closest available space. Then on their turn they must make the same movement, action and bonus action as their previous turn. If any part of their movement, action, or bonus action is no longer possible (such as the previous target of an attack having moved) then they lose that movement, action or bonus action.
* - (100 gp worth of golden thread, which the spell consumes)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/15/2020 7:03:06 AM
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16
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4
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1
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Coming Soon
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