Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic

As an action, you plant dark thoughts, crippling feelings, and unsettling dread in a creature you can see within range. Targeted creature must make an Intelligence saving throw or become afflicted by Broken Servitude. Succeeding the saving throw causes the spell to fail and the creature will understand it was attempted to be manipulated but does not know who attempted it. An afflicted creature will gradually loose their maximum hit points, occurring once every 12th hour or after a long rest. The target loses 2d6 max hit points until they reach 0 hit points, upon which they will become a Broken Servant – a mind-slave to the caster of this spell. As a Broken Servant, a creature`s will is entirely dominated by the caster of this spell who shares a mental bond with the caster. The caster of this spell can mentally command a single or multiple servants as a bonus action for as long as they are on the same plane of existence. The caster can also use it`s action to see through the eyes of one of the servants. While doing this, the caster is considered Blinded and unable to see with its eyes. A command given to the Servant is absolute and the servant must obey it to the best of it`s ability. A Servant appears to be acting normally once the creature has become a Broken Servant and will be unable to understand that it was under any form of spell. Until it is called upon, the creature uses their normal statistics, but once it is called upon – the statistics change to that of the Broken Servant. While the creature is under the effect of Broken Servitude, the caster of this spell gains advantage on all Charisma checks when socialising with the afflicted creature due to the creature feeling fine and better when close to the caster, easily viewing the caster as a good person.

A Greater Restoration spell will break the spell and return the creature to normal.

At Higher Level. Casting this spell as a 6th level spell or higher will increase the number of creatures you can afflict at the time by one.  

* - (Gems worth atleast 250gp, which the spell consumes)

Spell Tags: Creation Control Combat Charmed

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oathbreaker Fighter (Legacy) - Eldritch Knight (Legacy)

Harkard

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