You make a motion with your hand and your skills flow into the bottle. When you cast this spell, choose to take 1-3 ability score points from any one ability score. You must choose which other ability scores you can affect with this spell when you cast it and may distribute the points as you like (e.g. taking 2 points from INT and choosing to put one in CHA and one in STR). You can use an action to open the bottle and release the skills, which appropriately affect whoever opens the bottle. After the bottle is opened, the extra points remain for 1d4 hours, at which point the bonuses reset and the caster's stats are normalized.
If the bottle is not opened within 1d10 hours, the bottle breaks and the skills dissipate. If this happens, you have a 5% chance of losing one of your ability score stats.
* - (A bottle or other sealable container)
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