Level
7th
Casting Time
1 Action Ritual
Range/Area
Unlimited 60 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to beguile all undead that which can see or hear you within range. They must succeed on a Wisdom saving throw or be charmed by you ignoringfor the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the targets are charmed, you have a telepathic link with them as long as they and you are on the same plane of existence. You can use this telepathic link to issue commands to the creatures while you are conscious (no action required), which they do their best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creatures complete the order and do not receive further direction from you, they defend and preserves themself to the best of its ability. You can give every creature commandy seperately.

You can use your action to take total and precise control of the targets. Until the end of your next turn, the creatures take only the actions you choose, and do not do anything that you don't allow them to do. During this time you can also cause the creatures to use a reaction, but this requires you to use your own reaction as well.

Each time the targets take damage, they make a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

Casted at ritual you can cease control up to 8 hours. A ritual would be something like a long speech or a short counsell session while you are weave your magic words.

At Higher Levels. When you cast this spell using a 8th-level spell slot is up to 10 minutes. When you use a 9th-level spell slot, the duration is up to 1 hour.

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Order Domain Paladin (Legacy) - Oathbreaker Paladin (Legacy) - Oath of Conquest Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Great Old One (Legacy)

Apokalype

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