Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft. (20 ft. )
Components
V, S, M *
Duration
1 Round
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Piercing

Swarming, stinging bees fill a 10 foot radios  sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain

When the area appears, each creature in it must make 2 constitution saving throws, a creature takes amulet level damage poison damage and amulet level damage piercing  on a failed throw or on a successful half as much rounded down.

amulet gets recharged every 24 hours or 16 if submerged in honey or 10 if placed with in 1 foot of beehive or 6 if placed in bee hive

can use spell at any time its your turn or out of combat anc can be used as action or bonus action

-Amulet level rules-

1st level- has 3 charges per day -upgrade cost to 2-50g-1d6-duration 1 round

2nd level-has 5 charges per day-upgrade cost to 3-100g-1d6-duration 1 round

3rd level-has 7 charges per day -upgrade cost to 4-250g(mabye150 or 175 or 200)-1d6-duration 2 round

4th level-has 10 charges per day-upgrade cost to 5-500g-1d8-duration 2 round

5th level-has 20 charges per day-is final level-1d10-duration-3 round-bees can follow target 10 feet and wasps up to 100

to upgrade take to 10 level or higher wizard and pay him

(change prices if in campaign with lot of money or if to op greatly increase prices)

-Charge rules-

1 charge-bees stays stationary and the rest you follow by level rules

5 charge-homing wasps does 3 damage dice of current amulet level, has a radios of 15 feet, has casting range of 60 and follows intended target up to an idditinal 60 feet from starrting point,for twice(or mabye3) level rounds

level, has a radios of 15 feet, has casting range of 60 and follows intended target for twice(or mabye3) level rounds

(ex level 1 does 3d4 poision and 3d4 peircing)

give amulatre at 3rd level or 4th

 

 

 

 

 

----ideas---

can use this spell from the amulate 5 times per day or you can do 1 powerfull swarm (instead of 5 bees) 3 rounds,follows the intended target,

(aybe can only use wasp swarm like 15 times before amulate breaks but bees are unlimited? ) maybe amulate can be upgraded by powerfull wizard)

(flys/knats?)

maybe make wasp take 1 action to cast instead or  bonus ike bees.?)

maybe make wasp follow range unlimited or lower to 60?)

maybe for final level do 1d12 or iff all is to weak and players don't like amulate drop all prices a bit or go up damage dice for all or keep damage dice and just add like +1 per level or something so like level 5 would be 1d10 +5 or 1d12 or something?)

mabe for level 1o bees can follow 25 feet?)

maby wasp does 1d12?)

(poison may last an extra turn after wasps are gone?)

* - (amulate)

Spell Tags: Damage Control

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

Tyminator887625

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