Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 10 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect

Using the magma underneath the ground, you superheat the ground, causing it to become hot lava and magma in a 20-foot wide path that is 30 feet long. Anyone that starts or ends their turn in the path takes 3D10 fire damage, and had their movement speed halved. If something stays in for 3 rounds or more, their flammable, non-magical gear starts to melt. If they leave the area before it is completely melted at the of the 10th round, the object is malleable, and be repaired if it possibly can, otherwise, it is destroyed. 

At higher levels, the D10 increases by +1 for every level.

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

AZDriskill

Comments

Posts Quoted:
Reply
Clear All Quotes