As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes corrupted by a devious poison until the start of your next turn, which turns relief into pain. If the target regains any hit points before the start of your next turn, it suffers 1d10 poison damage, and the spell then ends. If the target regains any hit points from a spell or other effect caused by you or your allies, the spell ends without dealing damage. Any effect that cures the poisoned condition applied to the target ends the spell early.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 poison damage to the target, and the damage the target takes for healing increases to 2d10. The two damage rolls increase by 1d8 and 1d10 respectively at 11th level and 17th level.
This is a Homebrew spell created by Tsequiri
* - (a weapon)
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