You focus you mind and open it to hear voices from other timelines. These voices are loud and overlap each other and it takes resilience to not succumb to madness. You have knowledge of any hostile attacks within 30 foot radius of yourself. Any enemy attacks within this radius is rolled at disadvantage and cannot ambush or surprise attack. At the DMs discretion, you must roll a d20. Starting at a DC of 5 then adding +2 for every you roll (maxing out at at DC17). On a failed roll, roll 3D6 psychic damage. On a critical failure, you must roll a d100 on the short-term madness table. You may dispel this spell at anytime.
In non-combat situation, you may cast this to detect any hostile actions such as theft, lying, deceit, etc. following the same rules as stated above.
Each level casted above three, your knowledge increases by 10ft. At level five and above, the DC increases by +1 instead of +2. At level seven and above, the DC starts at 3 and increasing by 1 every two rolls and you may add your constitution modifier.
Previous Versions
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1/22/2020 2:32:20 AM
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1
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5/19/2020 12:51:59 AM
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1.5
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