The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, is shrouded in blue flames. Make the attack roll as normal. The target takes 5d6 fire damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.
Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
Any flammable objects in that area that aren’t being worn or carried catch alight.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d6 for each slot level above 3rd.
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